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Marie-Christin Aufinger
Marie-Christin Aufinger
Shading Artist /Look Dev Artist
Graz/Vienna, Austria

Summary

– master degree in multi media art / computeranimation
– interested in look dev / surfacing, lighting and environment
– currently 3D shading artist for product visualization
– dreaming of working in the animation industry some day!

Skills

Concept ArtEnvironment DesignIllustrationShading3D VisualizationLightingTexturingTypographyGraphic Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
V-Ray
V-Ray
SpeedTree
SpeedTree
Procreate
Procreate

Reel

Experience

  • 3D Shading Artist at XXXLutz KG
    Vienna, AT
    November 2024 - Present

    Shading, Lighting and Rendering realistic product visualization for diverse furnitures, creating new indoor environment scenes with lighting and camera set ups, creating shaders and materials.

  • Production Assistant at D-Facto Vienna
    Vienna, AT
    August 2024 - October 2024

    I worked as a Production Assistant, focusing on enhancing the post-production workflows for TV shows and movies in the German-speaking market. My role involved developing improved workflows to address challenges the team faced.

    I was responsible for researching and evaluating production software, as well as creating a streamlined production environment using Notion. This system helped the entire team, particularly producers, stay organized by tracking tasks, project progress, office infrastructure, and employee time management. Additionally, I collaborated with producers to develop project schedules and assisted with funding applications.

  • Junior 3D/2D Artist at Pixelsplit GmbH & Co. KG
    January 2020 - June 2023

    3D artist / generalist position as a working student. I was responsible for modelling, texturing and creating 2D assets for the game projects "Indoorlands" and "REVEIL".

  • 3D/2D Artist Intern at Pixelsplit GmbH & Co. KG
    September 2020 - December 2020

    I was responsible for modelling (props and characters), texturing and creating 2D assets as well as creating designs for props and level layouts for the upcoming first person psycho-horror game "REVEIL".

  • Part-time Graphic designer at e3 Media House
    Kitzbühel, Austria
    March 2020 - December 2020

    Producing logo designs, redesigning and designing

    brand identity, making editorial designs

  • Graphic design Intern at Moodley
    Graz, Austria
    July 2018 - August 2018

  • Graphic design Intern at Moodley
    Graz, Austria
    July 2017 - July 2017

  • Graphic design Intern at Moodley
    Graz, Austria
    July 2016 - July 2016

    Worked as a graphic design intern over the summer

    holidays. Contributed to design concepts in

    relation to logos, advertisements, illustrations

    and photo shootings

  • Graphic design Intern at University of Applied Science Campus02
    Graz, Austria
    August 2017 - August 2017

    Achieved an internship for talented people of

    the University of Applied Science Campus 02 in

    Graz. Creating concepts and games for children

    with science themes as educational gaming.

  • Graphic design Intern at Medienfabrik Graz
    Graz, Austria
    July 2015 - July 2015

    Worked as a graphic design intern and got insight

    in the printing process. Helped and checked

    print data and creating concepts for different

    designs for the company.