– master degree in multi media art / computeranimation
– interested in look dev / surfacing, lighting and environment
– currently 3D shading artist for product visualization
– dreaming of working in the animation industry some day!
Shading, Lighting and Rendering realistic product visualization for diverse furnitures, creating new indoor environment scenes with lighting and camera set ups, creating shaders and materials.
I worked as a Production Assistant, focusing on enhancing the post-production workflows for TV shows and movies in the German-speaking market. My role involved developing improved workflows to address challenges the team faced.
I was responsible for researching and evaluating production software, as well as creating a streamlined production environment using Notion. This system helped the entire team, particularly producers, stay organized by tracking tasks, project progress, office infrastructure, and employee time management. Additionally, I collaborated with producers to develop project schedules and assisted with funding applications.
3D artist / generalist position as a working student. I was responsible for modelling, texturing and creating 2D assets for the game projects "Indoorlands" and "REVEIL".
I was responsible for modelling (props and characters), texturing and creating 2D assets as well as creating designs for props and level layouts for the upcoming first person psycho-horror game "REVEIL".
Producing logo designs, redesigning and designing
brand identity, making editorial designs
Worked as a graphic design intern over the summer
holidays. Contributed to design concepts in
relation to logos, advertisements, illustrations
and photo shootings
Achieved an internship for talented people of
the University of Applied Science Campus 02 in
Graz. Creating concepts and games for children
with science themes as educational gaming.
Worked as a graphic design intern and got insight
in the printing process. Helped and checked
print data and creating concepts for different
designs for the company.